Archive for April 2009
I have been a huge proponent for the old atelier style of learning craft with any art form. In the 17th century in Europe if you showed an aptitude towards a trade like painting, you were shipped off away from your family to live with your master at a young age to learn everything you could about that craft.
Animation lost the mentor/apprentice paradigm with the invention of CG. You do not see this relationship as part of the workforce today. These animators are being taught early, while still in high school by professionals and will be way ahead of the curve when they go to college.
My friend Lennie Graves is one of the teachers on this video (red shirt) and I think this is a really great way to mentor students online - check it out!
I attended the Improv Conservatory at Bang Studio back in 2003 for over a year. Improv taught me more than any formal classes in school. I learned about myself personally and professionally. One of the best lessons is how to heighten a scene. I think society teaches us to resist and for our first instincts to be negative to new ideas, in general. Improv says you must accept every idea in order to take the scene to a new level. Otherwise, the scene or idea simply dies. By accepting the ideas put forth, you will push the envelop of what we think CG animation can be!
Nelson has some great points in this talk. He says..."Depth, Breadth, Communication and Collaboration" create a solid CG Artist. I couldn't agree more.
I have run into many an animator who can rattle off every bit of his understanding of animation easily, but do they have understanding of anything else that brings a deeper take on what he is animating???
Without a breadth of experience on both artistic and technical, the same animator will not have creative solutions to the obstacles we all run into in production.
Communication is one lacking often in CG. Understanding how to communicate your ideas effectively without stomping out anyone else' voice is so very important.
And, finally collaboration is the key to CG because none of the work would be completed without every artists being involved. It's one of the most collaborative industries I have ever experienced.
WRITTEN BY AN ANIMATOR -
This blog is created to document and inspire all involved in bringing life to characters and inanimate objects. We cover everything from computer generated animation, VFX, stop motion and even puppets. To conact me email angie @ thinkinganimation dot com
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