Showing posts with label Animators. Show all posts
Showing posts with label Animators. Show all posts

2008-07-15

Character Animation Crash Course ON SALE TODAY!

Eric Goldberg has a new book coming out
and you can
pre-order it on Amazon.com

Amazon doesn't seem like they have it released today, but I just got an email from Eric and he says, "Shipments of the book started arriving yesterday, so it should only be a matter of a few days before Amazon starts shipping. If you can't wait, they already have some on the shelves at Samuel French in Hollywood!"

Eric changed my life as an animator. I worked with him on the Disney spots for almost 2 years, at Digital Domain. I learned more about animation from him - during that time...than any school or any show in my career. He changed everything about how I animate today. His philosophies taught me how to think about every pose down to the tips of the fingers and push every acting choice to the very edge.

The book isn't out yet so I haven't had a glance, but I imagine it's full of great stuff and all animators should have a copy. Details below on his book signing in August.



Host:
Samuel French Bookshops/The Creative Talent Network



Date:
Wednesday, August 6, 2008
Time:
7:00pm - 9:00pm
Location:
Samuel French Bookshop
Street:
11963 Ventura Blvd.
City/Town:
Studio City, CA

Radiohead House of Cards Video



Behind the Scenes
video of "House of Cards" was
made and the various technologies
that were used to capture and render 3D data.



And the Actual Video
All Data Driven...No cameras.




2008-07-10

Siggraph 2008 LA August 11 - August 15th



I am so glad that Siggraph is in Los Angeles this year. I don't have to travel or get a hotel! Also, the new staff for Siggraph seem to be working very hard to make the show more accessible to artists and broader than just the white papers and the usual techie stuff. The theme EVOLVE for this year's show couldn't be more on point.

I love the new perspective on what the show should be about, in light of the evolution of the medium and more and more artists working in visual effects. CG Society has a great article covering many of the new things Siggraph is exploring this year...Check the article out! It's looking like it might even reflect more of what Massive Black has been doing in San Francisco with the show Insomania.


The show is actually Monday through Friday (August 11 - August 15th) this year, instead of the usual starting on a Sunday. This is really better for the exhibitors since most people just are not there on a Sunday.

Last year, I was working for Side Effects Software. I got a real "behind the scenes experience" of what it's like to be an exhibitor for Siggraph. It's exhausting, so be nice to anyone you see working the floor and bring them a water or buy them a beer if you see them out at night. Especially Leyla Tirgari or Cristin Barghiel - they are going to need it.

As far as speakers, it's no secret I am a HUGE fan of Ed Catmull. last time I had the opportunity to see him speak in person it was 1995 at NATE and he was talking about the revolutionary new tool - NURBS. Wowsie Wow, that was a whiel ago. Anyways he is on fo the featured speakers and I just might have to be a little under the weather that Monday morning for work, if I am not allowed to attend.



SIGGRAPH 2010 Conference Chair Terrence Masson says to prepares for Siggraph this year: Ask your vendors for Exhibit passes as always ... but Basic one-day passes are only $45 (deal of the century IMHO), one day Computer Animation Festival passes are also only $50.

More details :
http://www.siggraph.org/s2008/attendees/registration/fees.php

BOF's are here :
http://www.siggraph.org/s2008/attendees/birds/

****************************************************
Siggraph Parties:


Houdini - No Party This Year :(
It's the end of an era.
Houdini always was known for the best
party of the year at Siggraph.
But, no more...


****************************************************
Siggraph Chapters Party
...going to be at Dodgers Stadium this year!
http://www.siggraph.org/s2008/attendees/reception/



****************************************************


Softimage User Event & Party
Where: Club 740
Tuesday, August 12th, 8:00PM – 1:00AM

Club 740 in downtown Los Angeles
Celebrate at one of L.A’s premier nightclubs.
Featuring the latest news from Softimage
and unforgettable guest performances, this event is sure
to be the talk of the show.
Space is limited – register now

That is all I can find at this time.

If you know of an event, let me know and I will add it to this posting.





2008-07-09

Second Life Documentary



This just blows my mind.

People are living their lives inside virtual worlds and making money there too! I have been debating making a Jonesie Cake store there, but I just don't like the computer enough to invest the time. I will have to find someone who does...to run it I suppose. Any takers? :)

Looks like CG peeps could make a killing on Second Life.




2008-07-06

Artist Spotlight - July - Jamie and Drew


Last month, I decided to spotlight one CG artist a month on the blog who has taken something they love to do outside of animation and turned it into additional income - as inspiration for us all. I started it off with Caleb's Cro Customs Chopper venture. This month, I thought none better than to spotlight my co-author Jamie Oliff. He had an art show of his paintings last month at the Dresen with his friend Drew Edwards.

Jamie and his buddy Drew Edwards met in Canada working on Ren and Stimpy. Both, still have one toe in the animation industry mostly doing storyboards. They created a show together that was held at the Dresden. These are the pictures of the debauchery of the night. It was great fun and Jamie sold all of his paintings.

Proud artists...Look at Drew's shoes! Awesome!

Beginning of the evening as people start to come in...

The paintings in black and white are Jamie's
and the monochromatic color ones are Drew's.


This was one of my favorites...look at the character in his face!

Drew was inspired by the movie swingers for quite a few of his.

Guess who this motley crew is supposed to be?
I will give you a hint - see below.

Samir eyes a painting he wants...and decides to buy it for 600$!!!

Jamie places the red dot to show it's sold!

Very happy patron the arts!

Sarah Bockett's smile could light up any room!

I am obviously talking about something VERY important,
since Drew is listening so closely.




Hideaway Video

Hideaway - Michael Warner


Not the best animation, but such cute characters and heartwarming message. My good friend Mike "Utah" Warner made this little animated music video. May favorite part is the little puff of smoke coming out of the ship!


2008-07-04

Bolt Trailer vs. American Dog

Talk about a story that has some history...

Originally this was Chris Sander's story (creator of Lilo and Stitch)
called American Dog and it looked more like this in 2005.

The original story in 2005 went like this...

Henry is a popular dog. He stars in his own television series, in which he is a James Bond style secret agent who manages to survive the most wonderful adventures. Henry is the toast of the town, but then one day one of the stunts in his show goes terribly wrong, Henry loses concsiousness, and when he wakes up he finds himself on a train, thousands of miles away from his home. Henry has been a celebrity all his life and does not know how to handle himself in this new situation, but luckily he is able to make some new friends that he convinces to get him back home.

So, here is what Disney/Pixar has come up with after they fire Chris Sanders and reworked both the story and the artwork.


Bolt tells the story a dog who plays a heroic pup in a hit TV show and has some trouble recognising that he is in fact not possessed of extraordinary powers beyond the ability to lick his own nether regions. This becomes something of a hindrance when he is accidentally shipped from Hollywood to New York City. From there he has to make his way home with only the help of a manky old cat and an overweight hamster in a plastic ball. John Travolta, Miley Cyrus, Susie Essman and Mark Walton provide voices.

The Art Change: I honestly am not crazy about the new designs, but then I am really partial to Chris Sander's style and design sense because it is so different than most Disney styles. I feel the new Disney dog looks just like any other dog now - very homogenized, as well as the cat. The hamster character is cute and almost more fun to watch that the lead characters, from what I can tell from the trailer above.

The Story Change: I think the idea Chris had for Henry the Dog - as a celebrity on a train headed for who knows where? is stronger, and offers more of a change in Henry's personality. Chris's story offers an opportunity for Henry to learn about himself by being placed in a world he knows nothing about and with new people who know nothing about him. The whole Jame's Bond angle gives the dog more of a sophistication than the idea of "ohhh I am so hard headed that I think I have super powers like I do on TV?" The premise being he discovers he doesn't need superpowers to be a hero...I just think it's playing down to the audience and makes the lead character seem dense and not someone I would root for.

Watch this little clip from the original movie being made to see how much potential that one moment has where he wales up to discover he is on a train to somewhere far away.

The new Disney story creates almost an idiot savant personality for Bolt because he thinks he has the powers he has on the show. The dog isn't really learning anything about himself or growing, he is just going to realize like there is no Santa Claus and that he has no super powers and then goes back home.

I was REALLY looking forward to American Dog, but I am not sold on the Bolt turnaround just yet.

I welcome any comments.


2008-06-17

My Spore Character



2008-06-13

Cro Customs

The climate in animation/VFX and CG today changing so quickly...
runaway production,
overseas studios,
downsizing,
underbidding,
shorter schedules,
smaller budgets,
lowering of animators salaries...

In light of these changes in our industry, many artists are starting their own businesses to create additional income. Most artists and animators have to be self starting individuals to last in this industry. CG artists are an unusual breed who believe they can make anything happen - even turn a hobby into their career.

I think it's because working in CG you incorporate so many facets of life and experience like writing, acting, anatomy, cinematography, lighting, storytelling, textures, design, kinetics, math, code, architecture...the list goes on and on. Think about it. How many other jobs use so many parts of your brain and so many skill sets? I have seen many people turn hobbies into careers in the past few years, artists who started their own businesses like: camping guide websites, fine art painting, bass fishing dvd's, clothing design, motorcycle fabrication, and toy production.

So, I will spotlight one CG artist a month on the blog who has taken something they love to do outside of animation and turned it into additional income - as inspiration for us all. Don't get me wrong here...I still support animation as a fruitful, and fun career. But! I also believe change is good and comes from the willingness to allow new ideas, different opinions and maintaining an open mind to the infinite possibilities there are when one is willing to take chances. I believe in the power of creativity and doing what you want to do creates more opportunity and an empowering state of mind.

If you would like your business spotlighted here on the blog, send me an email angie@spicycricket.com


The first artist to be spotlighted is:

My good friend Caleb Owens has started
a blog for his bike shop
Cro Customs.

Cro Customs Blog

Caleb is another "artist friend" of mine
making way towards doing what he loves.


I love the quote on his website...
"Does Over Time make up for Time Lost?"

I say...Nope.

Go out and turn your love into what you do everyday!
Make something with your hands!


2008-05-22

Siggraph 2008



Click here to see the teaser



I can remember when the Computer Animation festival was a show everyone looked forward too see each year at Siggraph, because it was supposed to be all the best animation completed from the year - student wise and professional.

The past few years it has gotten a bit stale, but this year it looks like some folks have taken the presentation and Siggraph more seriously! It's a tough nut to crack because these days with the Internet many people have seen most of the content out there, but this promo got me excited to go and actually see the festival in the theater this year, instead of ordering the disk and watching at home.


"The Computer Animation Festival is evolving into a full-scale film festival featuring curated and competition screenings; discussion panels with filmmakers, artists, and producers; a full day of 3D panels, presentations, and screenings; and an awards evening celebrating the artists' accomplishments. Events will be held at both the brand new Nokia Theater and at the Los Angeles Convention Center alongside the rest of the conference."

... CG Society Article


2008-05-13

Learn Self Defense



I feel safer with George around...I know wow - I am twisted.

This is fun and fun to watch!

The award-winning short film
Learn Self Defense...
by Chris Harding

"Five practical lessons of self-defense for the
citizen on the go-or nation-state on the rampage!"

If you like that check out his other short film
Make Mine Shoe Box
For Halmark Cards




2008-05-12

BLU Does it Again




2008-05-05

Zoudov



These guys create great animation after great animation.
There must be something in the water in France.
Supinfocom Cold war spy animation short.
Thanks Ira!


Watch Zoudov



2008-04-17

Fostering Innovation


In the beginning weeks of this blog and right after our book came out, we met Henry Caroselli. Henry wrote a great book called Cult of the Mouse. I encourage you to get it. He speaks on the loss of innovation in corporate America passionately. He makes many specific references to Disney regarding the loss of innovation, since he worked there for many years. Henry has a look at "what we as a country must do to reinvigorate idea generation––to reestablish innovation, not quarterly-profit imperatives, as the top priority in American business."

Well thanks to my friend Paolo, I see that Brad Bird also understands that its very important to keep innovation alive within your studio in order to keep creativity fresh...from Found Read.

This week The McKinsey Quaterly asks: what does stimulating the creativity of animators have in common with developing new product ideas or technology breakthroughs? Apparently, a lot. In Innovation lessons from Pixar, McKinsey writes:
Brad Bird makes his living fostering creativity. Academy Award-winning director (The Incredibles and Ratatouille) talks about the importance, in his work, of pushing teams beyond their comfort zones, encouraging dissent, and building morale. He also explained the value of “black sheep”—restless contributors with unconventional ideas.

Steve Jobs hired him, says Bird, because after three successes (Toy Story, A Bug’s Life, and Toy Story 2) he was worried Pixar might struggle to stay innovative. Jobs told him: “The only thing we’re afraid of is complacency—feeling like we have it all figured out,” Bird quotes his boss as saying “…We want you to come shake things up.” Bird explains to McKinsey how he did it — and why, for “imagination-based companies to succeed in the long run, making money can’t be the focus.”

The piece is behind McKinsey’s pay wall, but we extract its 9 key lessons below.

Lesson One: Herd Your Black Sheep

The Quarterly: How did your first project at Pixar—The Incredibles—shake things up?

Brad Bird: I said, “Give us the black sheep. I want artists who are frustrated. I want the ones who have another way of doing things that nobody’s listening to. Give us all the guys who are probably headed out the door.” A lot of them were malcontents because they saw different ways of doing things, but there was little opportunity to try them, since the established way was working very, very well. We gave the black sheep a chance to prove their theories, and we changed the way a number of things are done here.

Lesson Two: Perfect is the Enemy of Innovation
The Quarterly: What sorts of things did you do differently?

Brad Bird: I had to shake the purist out of them—essentially frighten them into realizing I was ready to use quick and dirty “cheats” to get something on screen… I’d say, “Look, I don’t have to do the water through a computer simulation program… I’m perfectly content to film a splash in a swimming pool and just composite the water in.” I never did film the pool splash [but] talking this way helped everyone understand that we didn’t have to make something that would work from every angle. Not all shots are created equal. Certain shots need to be perfect, others need to be very good, and there are some that only need to be good enough to not break the spell.

Lesson Three: Look for Intensity

The Quarterly: Do angry people—malcontents, in your words—make for better innovation?
Brad Bird: Involved people make for better innovation… Involved people can be quiet, loud, or anything in-between—what they have in common is a restless, probing nature: “I want to get to the problem. There’s something I want to do.” If you had thermal glasses, you could see heat coming off them.

Lesson Four: Innovation Doesn’t happen in a Vacuum

The Quarterly: How do you build and lead a team?
Brad Bird: I got everybody in a room. This was different from what the previous guy had done; he had reviewed the work in private, generated notes, and sent them to the person…. I said, “Look, this is a young team. As individual animators, we all have different strengths and weaknesses, but if we can interconnect all our strengths, we are collectively the greatest animator on earth. So I want you guys to speak up and drop your drawers. We’re going to look at your scenes in front of everybody. Everyone will get humiliated and encouraged together…

to read the other Five steps click here...

2008-04-15

MTV Switch Spot





Really Awesome PSA by Ubik
High-res version here.


There are about ten years before the effect of our CO2 emissions are irreversible, which sounds like a lifetime. The film aims to ensure that viewers realize that ten years is in fact only 3650 days. When you acknowledge this, you realize that we must do something, while there's still time to do something. We have only 3650 days left to save the world.

The Pixar Story


The Pixar Story

Directed By Leslie Iwerks

Written, Directed & Produced by Leslie Iwerks
Edited by Leslie Iwerks, Stephen Myers, A.C.E.
Cinematography by Suki Medencevic
Music by Jeff Beal
Narrated by Stacy Keach
88 Minutes

'The Pixar Story'


Leslie Iwerks
' documentary 'The Pixar Story' tells of the rise of the animation company through the visions of people such as the three Pixar principals, John Lasseter, Ed Catmull and Steve Jobs.