People are living their lives inside virtual worlds and making money there too! I have been debating making a Jonesie Cake store there, but I just don't like the computer enough to invest the time. I will have to find someone who does...to run it I suppose. Any takers? :)
2008-07-09
Second Life Documentary
People are living their lives inside virtual worlds and making money there too! I have been debating making a Jonesie Cake store there, but I just don't like the computer enough to invest the time. I will have to find someone who does...to run it I suppose. Any takers? :)
2008-07-06
Artist Spotlight - July - Jamie and Drew

Last month, I decided to spotlight one CG artist a month on the blog who has taken something they love to do outside of animation and turned it into additional income - as inspiration for us all. I started it off with Caleb's Cro Customs Chopper venture. This month, I thought none better than to spotlight my co-author Jamie Oliff. He had an art show of his paintings last month at the Dresen with his friend Drew Edwards.
Jamie and his buddy Drew Edwards met in Canada working on Ren and Stimpy. Both, still have one toe in the animation industry mostly doing storyboards. They created a show together that was held at the Dresden. These are the pictures of the debauchery of the night. It was great fun and Jamie sold all of his paintings.
Proud artists...Look at Drew's shoes! Awesome!
Beginning of the evening as people start to come in...



Drew was inspired by the movie swingers for quite a few of his.


2008-07-04
Bolt Trailer vs. American Dog
called American Dog and it looked more like this in 2005.
Henry is a popular dog. He stars in his own television series, in which he is a James Bond style secret agent who manages to survive the most wonderful adventures. Henry is the toast of the town, but then one day one of the stunts in his show goes terribly wrong, Henry loses concsiousness, and when he wakes up he finds himself on a train, thousands of miles away from his home. Henry has been a celebrity all his life and does not know how to handle himself in this new situation, but luckily he is able to make some new friends that he convinces to get him back home.
So, here is what Disney/Pixar has come up with after they fire Chris Sanders and reworked both the story and the artwork.
Bolt tells the story a dog who plays a heroic pup in a hit TV show and has some trouble recognising that he is in fact not possessed of extraordinary powers beyond the ability to lick his own nether regions. This becomes something of a hindrance when he is accidentally shipped from Hollywood to New York City. From there he has to make his way home with only the help of a manky old cat and an overweight hamster in a plastic ball. John Travolta, Miley Cyrus, Susie Essman and Mark Walton provide voices.
The Art Change: I honestly am not crazy about the new designs, but then I am really partial to Chris Sander's style and design sense because it is so different than most Disney styles. I feel the new Disney dog looks just like any other dog now - very homogenized, as well as the cat. The hamster character is cute and almost more fun to watch that the lead characters, from what I can tell from the trailer above.
The Story Change: I think the idea Chris had for Henry the Dog - as a celebrity on a train headed for who knows where? is stronger, and offers more of a change in Henry's personality. Chris's story offers an opportunity for Henry to learn about himself by being placed in a world he knows nothing about and with new people who know nothing about him. The whole Jame's Bond angle gives the dog more of a sophistication than the idea of "ohhh I am so hard headed that I think I have super powers like I do on TV?" The premise being he discovers he doesn't need superpowers to be a hero...I just think it's playing down to the audience and makes the lead character seem dense and not someone I would root for.
Watch this little clip from the original movie being made to see how much potential that one moment has where he wales up to discover he is on a train to somewhere far away.The new Disney story creates almost an idiot savant personality for Bolt because he thinks he has the powers he has on the show. The dog isn't really learning anything about himself or growing, he is just going to realize like there is no Santa Claus and that he has no super powers and then goes back home.
I was REALLY looking forward to American Dog, but I am not sold on the Bolt turnaround just yet.
I welcome any comments.
2008-07-01
2008-06-25
Young Illustrator's Award
As principal art festival for contemporary illustrative and graphical art the ILLUSTRATIVE Berlin is contacting you both as artist and as part forum for designers and artists.For the selection of the new participants of this year's exhibition a concourse is again on its way at the moment, the YOUNG ILLUSTRATORS AWARD.
YIA is now looking for young illustrators (between 20 and 40 years) to motivate them to participate in the concourse which is giving them the possibility to present their art works in an international field. The winner will be awarded by an internationally renowned jury comprising the leading representatives of graphic art magazines (Shift, Page, Id Pure, Novum, etc.). He will have the chance to create the new limited edition for SWATCH watches. The artists can present their works until August 31.
2008-06-13
Cro Customs
overseas studios,
downsizing,
underbidding,
shorter schedules,
smaller budgets,
lowering of animators salaries...
I think it's because working in CG you incorporate so many facets of life and experience like writing, acting, anatomy, cinematography, lighting, storytelling, textures, design, kinetics, math, code, architecture...the list goes on and on. Think about it. How many other jobs use so many parts of your brain and so many skill sets? I have seen many people turn hobbies into careers in the past few years, artists who started their own businesses like: camping guide websites, fine art painting, bass fishing dvd's, clothing design, motorcycle fabrication, and toy production.
So, I will spotlight one CG artist a month on the blog who has taken something they love to do outside of animation and turned it into additional income - as inspiration for us all. Don't get me wrong here...I still support animation as a fruitful, and fun career. But! I also believe change is good and comes from the willingness to allow new ideas, different opinions and maintaining an open mind to the infinite possibilities there are when one is willing to take chances. I believe in the power of creativity and doing what you want to do creates more opportunity and an empowering state of mind.
If you would like your business spotlighted here on the blog, send me an email angie@spicycricket.com
The first artist to be spotlighted is:
My good friend Caleb Owens has started
a blog for his bike shop Cro Customs.
Cro Customs BlogCaleb is another "artist friend" of mine
making way towards doing what he loves.
I love the quote on his website...
"Does Over Time make up for Time Lost?"
I say...Nope.
Go out and turn your love into what you do everyday!
Make something with your hands!
2008-06-11
What is Art?
Various Americans are interviewed about art.
Animated by Aardman.
2008-06-05
2008-06-04
John Kascht - Caricatures
This guy is just so awesome...I have no words. All of his observations are the same thing animators look at before making a character move and emote. Sorry bout the ads - it's worth the wait. Youtube has version of these but you cannot embed them.

2008-05-02
Kinetic Art of Andrew Smith
Andrew Smith approaches his work with a very wide expectation of what a certain piece may become. A lot of this is determined by what sort of shapes and objects he finds in the studio. "Most of it is trial and error, a kind of form follows function construction process. If an element is not working or just doesn't do what I had hoped, I will cut it off and try something else. I enjoy the raw creativity in this process. Art doesn't always have to be serious, political or even emotional. Sometimes it can just be fun. Some people have a hard time understanding my sculptures. "Whats does it do?", they ask. I usually answer, "It's doing it."" - explained Andrew.
2008-04-29
2008-04-17
Fostering Innovation

In the beginning weeks of this blog and right after our book came out, we met Henry Caroselli. Henry wrote a great book called Cult of the Mouse. I encourage you to get it. He speaks on the loss of innovation in corporate America passionately. He makes many specific references to Disney regarding the loss of innovation, since he worked there for many years. Henry has a look at "what we as a country must do to reinvigorate idea generation––to reestablish innovation, not quarterly-profit imperatives, as the top priority in American business."
Well thanks to my friend Paolo, I see that Brad Bird also understands that its very important to keep innovation alive within your studio in order to keep creativity fresh...from Found Read.
This week The McKinsey Quaterly asks: what does stimulating the creativity of animators have in common with developing new product ideas or technology breakthroughs? Apparently, a lot. In Innovation lessons from Pixar, McKinsey writes:
Brad Bird makes his living fostering creativity. Academy Award-winning director (The Incredibles and Ratatouille) talks about the importance, in his work, of pushing teams beyond their comfort zones, encouraging dissent, and building morale. He also explained the value of “black sheep”—restless contributors with unconventional ideas.
Steve Jobs hired him, says Bird, because after three successes (Toy Story, A Bug’s Life, and Toy Story 2) he was worried Pixar might struggle to stay innovative. Jobs told him: “The only thing we’re afraid of is complacency—feeling like we have it all figured out,” Bird quotes his boss as saying “…We want you to come shake things up.” Bird explains to McKinsey how he did it — and why, for “imagination-based companies to succeed in the long run, making money can’t be the focus.”
The piece is behind McKinsey’s pay wall, but we extract its 9 key lessons below.
Lesson One: Herd Your Black Sheep
The Quarterly: How did your first project at Pixar—The Incredibles—shake things up?
Brad Bird: I said, “Give us the black sheep. I want artists who are frustrated. I want the ones who have another way of doing things that nobody’s listening to. Give us all the guys who are probably headed out the door.” A lot of them were malcontents because they saw different ways of doing things, but there was little opportunity to try them, since the established way was working very, very well. We gave the black sheep a chance to prove their theories, and we changed the way a number of things are done here.
Lesson Two: Perfect is the Enemy of Innovation
The Quarterly: What sorts of things did you do differently?
Brad Bird: I had to shake the purist out of them—essentially frighten them into realizing I was ready to use quick and dirty “cheats” to get something on screen… I’d say, “Look, I don’t have to do the water through a computer simulation program… I’m perfectly content to film a splash in a swimming pool and just composite the water in.” I never did film the pool splash [but] talking this way helped everyone understand that we didn’t have to make something that would work from every angle. Not all shots are created equal. Certain shots need to be perfect, others need to be very good, and there are some that only need to be good enough to not break the spell.
Lesson Three: Look for Intensity
The Quarterly: Do angry people—malcontents, in your words—make for better innovation?
Brad Bird: Involved people make for better innovation… Involved people can be quiet, loud, or anything in-between—what they have in common is a restless, probing nature: “I want to get to the problem. There’s something I want to do.” If you had thermal glasses, you could see heat coming off them.
Lesson Four: Innovation Doesn’t happen in a Vacuum
The Quarterly: How do you build and lead a team?
Brad Bird: I got everybody in a room. This was different from what the previous guy had done; he had reviewed the work in private, generated notes, and sent them to the person…. I said, “Look, this is a young team. As individual animators, we all have different strengths and weaknesses, but if we can interconnect all our strengths, we are collectively the greatest animator on earth. So I want you guys to speak up and drop your drawers. We’re going to look at your scenes in front of everybody. Everyone will get humiliated and encouraged together…
2008-04-14
2008-04-11
3 Legged Legs - Sprin Nascar





As I continue to work at design houses like my current employer Psyop, I really appreciate the amount of work put into commercials. I also wanted to give some props to my buddy Caleb Owens who was VFX Sup for the spot. It's so important to have a CG Sup ir VFX sup on set, even if there is a lot of sitting around because they have the foresight to head off issues that could be problematic and costly later in post. Great spot guys!

Advertising Agency: Goodby Silverstein & Partners, USA
Art Director: Kevin Koller
CD: Ronny Northrop
CD: Rich Silverstein
CD: Paul Stechschulte
CD: Franklin Tipton
Copywriter: Rus Chao
Exec Producer: Josh Reynolds
Producer: Brian Coate
Director: Michael Mann
Spots's Prod Co: Alturas Redfish Films
Line Producer: Adam Gross
Exec Producer: Marshall Rawlings @ Alturas Redfish Films
Director - Design & Animation: Three Legged Legs
Design & Animation Production Company: Green Dot Films
Creative Directors: Casey Hunt, Greg Gunn, Reza Rasoli
Managing Director: Rick Fishbein
Executive Producers: Darren Foldes & Rich Pring
Producer: Mary Ann Cabrera
Designer: Chuck BB
Animators: Robin Steele, Dave Creek, Dylan Spears, Jahmad Rollins, Matt Flynn, Ryan Green, Brice Mallier, Kathleen Quaife
Additional Cleanup: Amy Clark, Chris Anderson, Joe Kennedy, Omar Ruiz, Thomas Yamaoka, George Fuentes, Tuna Bora, Jason Han, Timothy Gatton
3D Artist: Billy Maloney
Tracking/Compositing: Tyler Nathan
































































